Why rugby players scrum and maul at such differences

Why are rugby and maul rugby players at such different body heights?

Scrums and mauls are the two most dominant games of rugby live stream. Marked superiority in any of these forms of involvement can affect the morale of both teams in a way that corresponding supremacy in saying the lineout does not do.

Pre-packets spend a number of hours developing a scrum technique, but much less attention is paid to the mouth, especially in a defensive situation. Scrums are also elaborately structured, while mauls tend to be chaotic. This is largely due to the relative extent to which both are governed by the laws of Rugby. Act 20, on the scroll, consists of three times as many pages as Act 17 on the mouth.

Unlike the scrum, the laws are largely silent about what players can do in their mouths. Within the mouth itself the most relevant clauses are that "Players participating in a mouth should have their head and shoulders no lower than their hips" (17.2 (a)); they "should try to stay on their feet" (17.2 (d)); and "A player must not inadvertently collapse his mouth" (17.2 (e)). So there is still a lot of room for creativity.

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One very marked difference between the two matches is that in the scrimmage both packs, whether they have stuff or not, have the ability to establish dominance and ride the other pack back. In contrast, it is very rare in the mouth for the uninhabited side to gain important ground. This is largely due to the fact that the team with the ball is able to transfer the ball secretly from hand to hand, so that the thrust of their opponents passes through the ball carrier, in order to move forward more or less smoothly. run.

I believe players can be trained to create much more effectively and the secret is body height. In a typical snout situation, the ball carrier sits upright, making no attempt to crawl. A teammate may attempt to close the ball with his shoulder at chest height from the ball carrier. The first opponent plays tied to the ball carrier at waist height. None of these players would put their feet up to exercise an effective forward shot.

The height of the body adopted by the first players to join each team usually defines the height of their side of the subsequent mouth. The next players are typically against the buttocks of the players in front of them. Players who reach a maul tend to bend only at the waist when participating in the match.

Compare the probable height of this maul with the height of the body of the same players in a scrum situation. It can be expected with confidence that body height will be at least 300 mm lower in scrum than in mouth.

Had he been the first to reach the corner kick, he would have sent the ball into the net. Each of the players then is likely to have the best hip and knee angles to generate progress. It can even be beneficial for players who adopt the technique of the second rower to tie between the front player's thighs, whether he is a partner or still. The one essential requirement is that low packers ensure a very firm grip to avoid being punished for going to the ground.

While front-row players in the scrum are prohibited from "lifting or forcing an opponent" (20.8 (i)), there are no corresponding restrictions regarding mauls. Although lifting is treated as a "dangerous game" in the scum, it does not have the same connotation in the mouth where players are unstructured and unrestricted or compressed as in the scum. With his shoulder under the opponent's buttocks, a player is in an ideal position to ride on him, forcing the opponent to give up. here watch live rugby stream

While mauls are often unstructuredly formed, most of them come from static engagements such as lineout or where the ball is fought for a tackle. In such a situation, a well-drilled team will have the opportunity to quickly adopt a pseudo-scrum formation and move forward. Not only will they be likely to gain an advantage in that particular mouth, but the practice of adopting biomechanically superior body positions will undoubtedly be an energy saver throughout the course of the game.

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